Medieval 2 byg grim reality mod download






















You wil notice that all generals begin the game with the 'Fully Supplied' trait. Time spent in the field gradually reduces these supplies. Running out of supplies has a serious effect on morale, which also simulates the effects of starvation weakness and disease. You will be notified when supplies approach critical levels and the trait will always tell you how much you have left and how long it could last.

He may forage a region for so many turns then, before that region is exhausted, move to another region to fresh foraging ad infinitum. Of course, doing this in foreign territory is not going to please the owners. Neither will it please your own people, but you will find that foraging is easier in home territory and you can last twice as long there.

If a general remains in a single territory too long his supplies are reduced a little because the army must consume these reserves when it cannot forage. This can cause problems in long sieges, making it best to finish sieges quickly! WCs with this ability can also resupply faster than ordinary generals. Resupply can be facilitated by boarding your general onto a supply ship any type to oversee supply distribution. Remain there until fully resupplied or leave early with less. Generals require a full store of supplies in order to begin recruitment of quality armies.

Apart from supplies, a general must keep an eye on the morale of his troops. Continual service without rest and relaxation serves to lower morale over time. Armies have the trait 'ready for action' indicating default morale levels. Conversely they may lose supplies and morale in defeat. Foraging is prevented by initial close contact with the enemy and neutral armies.

This forces the army to consume supplies faster. Captains do not have logistical ability or support and are left to scavenge like an unruly mob from the territory, lowering their loyalty and reliability and making them sometimes rebel unpredictably. Losing a large captained army could be a fatal blow in critical times.

As my King, who was retreating into the hinterland, is a WC with Full Logistical Support and is Fully Supplied he will have no trouble reaching the nearest castle 2 turns away. Having now arrived at the nearest castle to raise recruits the King faces a new threat.

Two more mighty Mongols armies have appeared from the south east in the middle of his Kwarezmian territory. The king unites his army with his only full army, which has just reached him. All other troops which were heading for the king now about turn and head back before they are caught alone by the Mongol's southern army.

The King now sheds the weaker units to hold the castle and again begins a humiliating retreat south before the two pincers of the mongolian horde draw together. The Recruitment Limit has been reached so all garrisoned, spare militia are disbanded to make way for better troops next turn.

The number of turns remaining before recruitment will not now improve until the conditions for recruitment arwe again suitable. Turn 3 Troops are available for recruitment again! Khiva falls and the Northern Mongol army immediately advances on Konjikala, the castle the King just left. The king is now caught equidistantly between the Mongol Northern and Southern armies and vital war machines have yet to arrive and in any case is now cut off.

These were essential if he was to take on the mongol rocket launchers. Turn 4 Faction Zeal is low and the family members are getting corrupt and fat and so the King has implemented a system of professional recruitment so only his trusted war council generals can recruit worthy units. A diplomat reports a successful meeting with the Seljuks who have become allies with trade rights and a tribute to boot. A jihad is called by the senior priest to lure away some of the mongol forces to Vienna.

South of the king, his army abandons a fort blocking the Southern mongol advance in the vain hope that it will pass through uneventfully, which would leave only 1 mongol army in the south for the War councillors to deal with. The king, still trapped in the north, retreats into the mountains to make a stand. Turn 5 A very loyal, military minded candidate comes up for adoption and is the first to be accepted, based on this attribute alone. The King's army is now weary, but still with full supplies is still trapped between 4 armies.

His position overlooks the castle of Konjikala and if weak mongol forces attack it he can rush to their aid. A fleet is commisioned at a nearby port to aid an escape by sea if needed in the future.

Turn 6 Konjikala Castle besieged by a strong Mongol army. All governors of trapped provinces now escape by sea. The king decides he can take no more humiliation and launches his attack on the single besieging army directly from behind. When they turn to face him in battle, the garrison will be attacking the mongols from behind. The garrison attacks first in poor order with the mongols maintaining the high ground.

The King entered battle furthest away. Commiting first his horse archers, then his cavalry the kings army forces its way up the hill losing many to arrows. He seems to have the upper hand for a moment before his army splinters and routs with few survivors. The garrison is eliminated and the remains of the kings army now stand impotent outside the walls of the castle.

Half of the supplies were stolen. All prisoners were executed. The Southern mongol army now besieges a fort protecting Gorgon. The commander evacuates Gorgon and slips past the Mongols into the south with only his bodyguard. He then takes all the siege hardware and troops which had never reached the king and puts together an army.

Though he is not in the war council he still shows promise and must take command as the WCs are busy recruiting. He awaits the mongols in the hills. He is the only force now protecting the capital and the rest of the faction.

From distant Alamut fortress possibly the faction's only hope is the formation of new cavalry forces on completion of their training ground. Infantry have proved entirely useless against the Mongol horde. Q : I have installed the update data.

A : No, every issue reported so far has been due to incorrect installation. Other than that I often update the game playing instructions whenever I hear of multiple users confusing errors with features, which is understandable in such a complex game. Even I need to check the instructions once in a while.

Q : I have read all the game instructions, but my Faction Leader still cannot recruit any good units, why? A : 1 You did not install the data. Q : Why are some of my recruitment unit cards greyed out? Q : Why don't the number of turns until unit available numbers count down?

The number of turns remaining before recruitment will not now improve until the conditions for recruitment are again suitable. Within a turn of starting your campaign you will see: Effects on recruitment are announced in the faction announcements scroll, King's Orders affecting recruitment are announced and in his traits list, General's received orders and other effects on his recruitment are listed in his own traits list, Generals have a summary trait for quick viewing of recruitment ability, e.

There is also an "Average Recruitment" indicator and a "Full Recruitment" indicator. If your generals do not have one of these trait levels within a couple of turns of starting your campaign then you do not have the update data. Is this normal? If you don't want to use the spare time to plan your next moves then you can try BGR2. Q : How do you boil potatoes? A : Place potatoes in a pan and cover with water.

Bring to boil then simmer with lid on. Give them 10 to 20 minutes depending on the size, prodding with a fork to check when soft enough. The files on the link at the bottom of this post are for manual installation and do not have the save game due to size limits, but otherwise the files are the same. This is just after the arrival of the Timurids and though your empire is huge you will get a good idea of late campaign playstyle.

You will need to use all the provided files to use the saved game. You can then use 1 year per turn or two as in the standard SS installation. It can currently only be used like this, but could be adapted. This is because I have only altered the buildings txt and strat file for this time period and not due to any limitation. A general making the most of his brief possession of 6 stars EDIT: Below now requires you to resupply in a settlement, not unravaged land.

Last edited by Byg; April 18, at PM. Reason: Latest Edition. July 04, , PM 2. July 05, , AM 3. July 05, , AM 4. Told you "Grim Reality" has a nice ring. Really impresssive. July 05, , PM 5. July 05, , PM 6. Perhaps a bit primitive but still easily done July 05, , PM 7. BareBonesWars 8.

Deus lo Vult DLV 6. July 05, , PM 8. But uhm Alterations to previous version features:- Easier to obtain War Councillors. Thank you Dark Angel for your help. One question. How can i tax the nobles , what do i need to do? Last edited by dodovici ; 17 Aug, pm. You don't set tax policy as such but by assigning local titles to dignitaries, you grant them estates which can increase their taxation, so indirectly you recoup more tax through this process of appointments. The details of the benefits appear in the characters list of personality traits.

It's quite a suble system but it is quite neat if you have patience and like details. Wow, that is one great "reality mod". Thx again Dark Angel. Originally posted by dodovici :. Per page: 15 30 Date Posted: 17 Aug, am. Posts: 6. Start a New Discussion. Discussions Rules and Guidelines.

Tutorial Bug work-around. Retrofit Multiplayer 2 Mod - Use with caution.



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